Maps & Mods

It all started with Duke Nukem 3D, but since then I have tinkered with and made maps for various games over the years. I've experimented with many editors from Build & QuArk to Aurora, UED & Radiant.
My most notable contribution is probably the Scripted Lighting System for Neverwinter Nights 2.

Choose a game for more information.

Portal 2

Link to Portal 2 levels page

When the in-game editor for Portal 2 maps was released I gave it a try and created a couple of levels. They're both the "my first map" kind of levels which you shouldn't really release. But I did anyway.

Supreme Commander

Link to Supreme Commander maps page

I played a lot of Supreme Commander multiplayer so I decided to see what the map editor was like. The experience didn't really satisfy and I only ever created one map.

Neverwinter Nights 2

Link to Neverwinter Nights 2 scripts page

I had planned to create and release a full story mod for Neverwinter Nights 2 but I never managed to complete it. However in the process I did create the Scripted Lighting System which became widely used to control lighting in mods.

Unreal Tournament 2004

Link to UT2004 maps page

I spent many hours involved in the Unreal Tournament 2004 modding scene but I never managed to get a project complete. Here are a few work in progress screenshots.

Unreal Tournament

Link to Unreal Tournament maps page

Four multiplayer deathmatch map downloads for the original Unreal Tournamment game.

Duke Nukem 3D

Link to Duke Nukem 3D levels page

18 levels across 3 episodes for single player Duke Nukem 3D.
There are two versions for download, one for the original version of Duke and one for the Atomic/Plutonium Edition.